Dark Refuge, The Outlaws Guide to Refuge, Religions of Refuge, The Northern Kingdoms Guide and Dark Earth are registered trademarks of Dark Refuge Games Inc.
 All characters, races,pictures and other terms used on this website are property of Dark Refuge Games.   
Dark Refuge:The Adventure Game Copyright 2002
Godswords:Saga of the Bladed SunCopyright 2002       Day Earth Died Copyright 2003        Daemonsbane Copyright 2003       The Nightmare Lord Copyright 2005
EEF Sourcebook Copyright 2005  Outlaws Guide to Refuge Copyright 2005   Religions of Refuge Copyright 2005   The Northern Kingdoms Copyright 2005
The Leyas Spellbook Copyright 2002-2005 The Time Shredders Copyright 2007     Border Wars:Aftermath Copyright 2008  
Draco Liberatti Copyright 2011
Dark Refuge Games
The EEF Source Book Revised Edition TM
Co-authored by Don Winters

The Military and Space Expansion for Dark Refuge the Adventure Game.  This supplement
has the rules for playing as a Soldier in the Earth Expeditionary Force, the defenders of the
Colonies of Refuge.
Expand your character by training with the Special Forces.  

Learn to pilot one of the EEF Striders; Mecha that can make short work of a Tank.  Defend
the seas of Refuge in the EEF Navy, as the captain of a Submarine, Battleship or Airship.
Dare the edges of Space with the Colonial Marines and the Project:Darkside Commandos.

Many new classes including the Power Armored Oni, and the Gunpod flying Valkyries.  
30+ New Vehicles including Subs, Battleships, Airships, and Mecha.
Multiple new starships, including starfighters, space transports and Capital Ships
New Enemies including the stats for Iron Republic Brethren and the Iron Republic Fleet,  the
Space Pirates of Lost Hope space station, and the Sephir Mekanoid Empire.

Copyright 2005-2007                                                             
 Order Here
All images, concepts and products on this site are property of Dark Refuge Games, Copyright 2002-2012





All information on the Shinefox and Te Te weblogs and the Myspace Forum are property of Dark Refuge Games, Copyright 2005.  All Rights reserved
TM
Dark Refuge: the Adventure GameTM

This game book has all the rules for creating characters and narrating adventures
in the World of Refuge.  Expanding on the world, the game book will give players a
comprehensive look into the society of the
Earther Colonies, the traditions of the
Children of the Falosini
, and the many alternate dimensions the players can explore.
It comes complete with Leyas Spell book, Monster Guide as well as an armory worth
of Ancient Earther Technology.
This game is not intended for anyone under the age of 13, sorry kids, but its adult
playtime now.  

347 pages, Copyright 2002
The Outlaws Guide to Refuge SourcebookTM

This Expansion for the Dark Refuge Game opens up the Criminal Underworld of
Refuge.  Expanded rules include the Nightmare Moors campaign setting,  Illegal
and Legal Drugs, the Assassins' Guild and Thieves' Guild, Vampyr-Vampire Life
cycle and new Skills and Powers.

20+ New Player Characters including the Hydraulic Knights, Zombie Hunter,  
Guild Assassin, Necromancer and Drug Runner.

40+ New Enemies including the infamous Brethren Anton Davies, the Shadow
Assassin Lust, the cloned Necromancer Lurlock and the armies of the Uth
Warchief Zar'cos.

A Must for Player who want to expand their Fallen powers and Explore the
Nightmare Moors  
                                       Order Here
Copyright 2005
The Northern Kingdoms SourcebookTM
The Letters from the Border Wars
The Northern Kingdoms Guide expands the Dark Refuge Game opening up an entire new land for your
players to explore and conquer.  

Not only are the Northern Kingdoms full of opportunities for adventures as Kings and Queens.  It has an
Armory full of New Battleships, Submarines, and Airships all powered by a mixture of Magic and
Technology. Complete with stats for many new types of Slave-soldiers to serve them, this guide is the
ultimate pleasure for the Dictator in training.  

This Guide also introduces the WarGiants.  These WarGiants are massive monsters; Giants, Dragons and
Sea Serpents that have been lobotomized and fitted with Cockpits built right into their skull.  These
WarGiants are powerful Warmachines, customized by their Pilots.

New Freedom Fighter Character Classes, including the Former PeaceLord, Failed Slammer, and Olgog
Anarchist.
New Peacebringer Character Classes, including the War Giant Pilot (complete with WarGiant) and Dragon
of Borvis.
New Mercenary Character Classes, including the Cyborg (complete with cybernetic upgrades), and
Tarrisian Mutant.

This Sourcebook also includes a new Leyas training;  Technomancy, which allows the user to hijack enemy
vehicles, create Spy Drones and Nanites.
Northern Kingdoms Guide                                               Order Here
Copyright 2005
Border Wars: Aftermath TM
Co-authored by Justin Fishman & Don Winters

This sourcebook helps you turn the 52 Weeks of Free Downloadable Border Wars Events into between 3 and 5 Years worth of adventures*.     
This supplement has the rules for playing as a Soldier in each of the New Factions.  There are many new player created factions as well as ones
created by the D.R. Team. Expanding the Lore of Refuge, Border Wars:Aftermath details the events of a chaotic year, 2217, when the Border Wars
between the Northern Kingdoms of I'tash and the Earther Colonies finally ended.

Many new classes including the Balancer, and the EEF Exorcist.
Many new player-created classes including The Bastard SpringRat, The Phantom & the Panzer Knight.    
New Vehicles including Capital Ships, Airships, Starships and WarGiants, including the unique city-class WarGiant- The Colossus of Beacon City.
New Enemies including the stats for Unity Praetorians, Wintermute Blight Guard and the Fort Lendill Variable Starfighters.

Adds New Player-led Kingdoms to the Northern Kingdoms Campaign setting:
The A'taru Asylum          Beacon City         Fort Lendill          The Quantum Gate  
         & the Undead Kingdom of Wintermute

Adds new Player Created Factions:
The Unity      The Sons of Yantuk      The Lions of Earth    The Angels of Desolation

Adds Rules for New alien Speaking Races
The K'ias             Warmonger's Dead        The Quall N'fel


Requires both Dark Refuge:The Adventure Game & The Northern Kingdoms Guide to Use.
Enhanced by the Outlaws Guide and EEF Guide.
Copyright 2008                                                          
    Order Here

*If you run one event each week for each faction
The Complete Leyas SpellbookTM

This quick-reference and rules suppliment has all the Dark Refuge
Leyas Abilities and Rules for incorporating the Leyas Spell System
into other styles of RPG. Filled with situational experiences on how to
use this spell-system with the player's environment.    
All Elemental Leyas, Trained Leyas, Transcendental Leyas, including
Technomancy and the secret final level of Troubadour  training, the
powers of the Song Mancers.  
Includes stats for all Summoned Creatures  
Copyright 2002-2005
                                               Order Here
Dark Refuge Games

Game Books
Dark Refuge Core Book

The Time Shredders


Complete Leyas Guide

DR Sourcebooks
Outlaws Guide
EEF Guide
Northern Kingdoms Guide

Campaign Guides & Modules
Border Wars:Aftermath
Draco Liberatti (coming soon)

DR Novels
Day Earth Died
God Swords
Nightmare Lord

Daemonsbane (coming soon)

Tales of Refuge I:
The VLAD Incident
(coming soon)

Tales of Refuge II:
Victims of the
Border Wars  
(coming soon)

Time Shredder Novels
The Resistance Lives On
(coming soon)
Campaign Expansions